Introduction: This is a brief overview of my results and conclusions from completing the weekly tasks of the Zombie Shooter Game tutorial from the Games and AI module at Coventry University. Week 1: The tasks in Week 1 assist in the setup of a Unity project & scene, explains some basic methods of managing 3DContinue reading “Zombie Game – Tutorial Tasks”
Category Archives: Week 1
Hierarchical FSM – The “Combat Chess” of Doom (2016)
Introduction: For the first week of the Games and AI module at Coventry University, my task involved to choose a game and analyze the AI techniques implemented in it. I chose Doom (2016) because of its player-focused engaging action-oriented gameplay loop, defined as “Push Forward Combat” by the developers. This type of combat is designedContinue reading “Hierarchical FSM – The “Combat Chess” of Doom (2016)”