Introduction: I’ve extended the zombie game’s codebase further by implementing two new additional enemy types in the form of an agile zombie, which moves and attacks faster but has less hit points and a grunt marine unit with a large health pool and prolonged attack animation. These two new enemies introduce an additional state toContinue reading “Zombie Game – Extended AI Behavior Pt.2”
Category Archives: Week 3
Artificial General Intelligence and General Game-Playing Agents
Introduction: Throughout the years, advancements in technology have pushed the limits of what can be achieved with AI. As computational power grew the overhead of developing advanced behavior for achieving complex tasks has decreased but an open challenge is still present in the task of developing an artificial general intelligence (AGI). The main concept behindContinue reading “Artificial General Intelligence and General Game-Playing Agents”