Zombie Game – Extended AI Behavior Pt.2

Introduction: I’ve extended the zombie game’s codebase further by implementing two new additional enemy types in the form of an agile zombie, which moves and attacks faster but has less hit points and a grunt marine unit with a large health pool and prolonged attack animation. These two new enemies introduce an additional state toContinue reading “Zombie Game – Extended AI Behavior Pt.2”

Zombie Game – Extended AI Behavior Pt.1

Introduction: I’ve extended the zombie game codebase by implementing two additional states to the AI Agent which include “Searching” and “Attacking”, bringing the total number of states for the Finite State Machine model to 5 and enhancing the functionality associated with the “Wandering” state to favor the closest available waypoint rather than follow a linearContinue reading “Zombie Game – Extended AI Behavior Pt.1”

Zombie Game – Tutorial Tasks

Introduction: This is a brief overview of my results and conclusions from completing the weekly tasks of the Zombie Shooter Game tutorial from the Games and AI module at Coventry University. Week 1: The tasks in Week 1 assist in the setup of a Unity project & scene, explains some basic methods of managing 3DContinue reading “Zombie Game – Tutorial Tasks”

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